![]() Tabs can also be detached from the Main Editor Window and arranged into their own floating Editor Windows. Alternatively, dropping a Tab in any Dock Zone will add the View in a new window. Dropping a Tab in the Tab Area of an existing window will add the Tab beside any existing Tabs. You can customize your Layout of Views by click-dragging the Tab of any View to one of several locations. Result should be like below in the Console window: Run it by pressing Play at the top of the editor. using UnityEngine Īdd the line Debug.Log("hello world!!") in the void Start() method. Basic Scriptingīasic code will look like below except the line Debug.Log("hello world!!"). Open the script with the default MonoDevelop IDE or your preference. Now the script is attached to the object in the Hierarchy window. When the empty GameObject is selected in the Hierarchy window, drag and drop the newly created script in the Inspector window. Create a new script by right clicking in the Project window and select Create > C# Script. There is a little difference in menu layout of linux version, like the screenshot below,Ĭreate an empty GameObject by right clicking in the Hierarchy window and select Create Empty. ![]() ![]() Basic functionalities of some default windows/tabs are described in the image.
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